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        <title>openSpeak</title>
        <description></description>
        <link>http://openspeak-project.org/wiki/</link>
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            <title>openSpeak</title>
            <link>http://openspeak-project.org/wiki/</link>
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        <item>
            <title>Personal Informations</title>
            <link>http://openspeak-project.org/wiki/rmbl?rev=1214993464&amp;do=diff</link>
            <description>$ whoami

My name is Philipp Gildein. I am coming from a small town called Weinstadt (english: Winecity) near Stuttgart in Southern Germany.

What am i currently doing

Currently i am doing an internship as a webprogrammer (PHP, MySQL) at a small webcompany called ontecma.</description>
            <author>Philipp</author>
            <pubDate>Wed, 02 Jul 2008 12:11:04 +0100</pubDate>
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        <item>
            <title>Road to full Unicode support</title>
            <link>http://openspeak-project.org/wiki/unicode_support?rev=1214143243&amp;do=diff</link>
            <description>This page shows all steps necessary to add complete unicode support to openSpeak. Development of the unicode support will mainly take place in branches/unicode on the  Subversion server.

Steps:

	*  Replace all occurences of std::string with std::wstring
	*  Replace all occurences of char with wchar_t or use byte instead of char to make this clear</description>
            <author>Philipp</author>
            <pubDate>Sun, 22 Jun 2008 16:00:43 +0100</pubDate>
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        <item>
            <title>Personal information</title>
            <link>http://openspeak-project.org/wiki/kubrick?rev=1212667476&amp;do=diff</link>
            <description>$ whoami

 My name is François Guerraz, I live in the west of France in “Bretagne”.

Occupation

 I work as an Applications Maintainer for an international company. The applications I maintain are written in Java, C++ and Delphi. These applications are mostly cross-platform and work on UNIX, Mac and Windows.</description>
            <author>François Guerraz</author>
            <pubDate>Thu, 05 Jun 2008 14:04:36 +0100</pubDate>
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        <item>
            <title>Roadmap for openSpeak</title>
            <link>http://openspeak-project.org/wiki/roadmap?rev=1212666881&amp;do=diff</link>
            <description>Version 0.1:

	*  Sound In-/Output (kubrick) 

	*  Speex (De-)Compression (kubrick 

	*  wxWidgets Client (rmbl) 

	*  Standalone (CLI) Server (rmbl) 

		*  One Channel per Server
		*  One Soundquality per Server


Version 0.1.1:

 Small necessary functional improvements given user feedback.</description>
            <author>François Guerraz</author>
            <pubDate>Thu, 05 Jun 2008 13:54:41 +0100</pubDate>
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        <item>
            <title>Important</title>
            <link>http://openspeak-project.org/wiki/udp_code?rev=1212565042&amp;do=diff</link>
            <description>While we use wxWidgets and Portaudio to ease porting the application on different platform, we don't use wxWitgets, which provides such facilities, for the network code.

Why? The reason is quite simple. The network code is shared by the client and the server and we want the server to be as lightweight as possible and to depend on the fewest components as possible, thus eliminating wxWidgets who is quite a big lady.</description>
            <author>François Guerraz</author>
            <pubDate>Wed, 04 Jun 2008 09:37:22 +0100</pubDate>
        </item>
        <item>
            <title>Enter the Team</title>
            <link>http://openspeak-project.org/wiki/enter_the_team?rev=1212563992&amp;do=diff</link>
            <description>Enter the Team

 Entering the Team is basically very easy.

Join us on our IRC channel, talk with us, supply us with patches for new features or bugfixes and we might ask you to join us.

Developers' presentation

 Have a look a developers' pages to know more about them, know on which part they work(ed) and what are their projects for openSpeak! It will help you to get in touch with the good person.</description>
            <author>François Guerraz</author>
            <pubDate>Wed, 04 Jun 2008 09:19:52 +0100</pubDate>
        </item>
        <item>
            <title>statusphp</title>
            <link>http://openspeak-project.org/wiki/statusphp?rev=1211990475&amp;do=diff</link>
            <description></description>
            <author>Philipp</author>
            <pubDate>Wed, 28 May 2008 18:01:15 +0100</pubDate>
        </item>
        <item>
            <title>Querying the Server for informations</title>
            <link>http://openspeak-project.org/wiki/status_query?rev=1211990219&amp;do=diff</link>
            <description>The example implementation is written in PHP but should easily be protable to any other scripting language with socket support.

Connecting to the server

 openSpeak uses UDP/IP for all communications. Keep that in mind when you're opening a socket to communicate with the server. In PHP you would write something like</description>
            <author>Philipp</author>
            <pubDate>Wed, 28 May 2008 17:56:59 +0100</pubDate>
        </item>
        <item>
            <title>Features</title>
            <link>http://openspeak-project.org/wiki/features?rev=1211986772&amp;do=diff</link>
            <description>These features are always for the currently released version (0.1-rc2 currently) 

	*  wxWidgets Client
		*  Voice communication
		*  Text messaging
		*  Favorites management
		*  Adaptive ring-buffer size
		*  Adaptive per-user jitter-buffer size
		*  Anti-saturation mechanism</description>
            <author>François Guerraz</author>
            <pubDate>Wed, 28 May 2008 16:59:32 +0100</pubDate>
        </item>
        <item>
            <title>openSpeak Wiki</title>
            <link>http://openspeak-project.org/wiki/start?rev=1211985777&amp;do=diff</link>
            <description>Welcome to the openSpeak documentation wiki. 
 
 
  About openSpeak   
 We're trying to develop an open-source, cross-platform VoIP client which is mostly aimed on clan and casual gamers who want to talk to each other while playing.
 openSpeak is meant to replace other, already existing solutions like TeamSpeak or Ventrilo.
 Currently in development is openSpeak Version 0.1 
 
   Support   Development  
 * Build openSpeak from source - Learn how to compile your own version of openSpeak.
 * Insta…</description>
            <author>Philipp</author>
            <pubDate>Wed, 28 May 2008 16:42:57 +0100</pubDate>
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